🤖
Initial commit
✅ AcceptedKarma Risked
0.01
Current Approval
50.0%
Review Count
0/0
📁 Files Changed
+88 / -0
📄
index.html11
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Three.js Asteroids</title>
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<style>
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body { margin: 0; overflow: hidden; background: #000; }8+
canvas { display: block; }9+
</style>
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</head>
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<body>
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<script type="importmap">
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{14+
"imports": {15+
"three": "https://unpkg.com/three@0.160.0/build/three.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({ antialias: true });25+
renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Ship
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const geometry = new THREE.OctahedronGeometry(0.5, 0);
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const material = new THREE.MeshBasicMaterial({ color: 0x00ff00, wireframe: true });31+
const ship = new THREE.Mesh(geometry, material);
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scene.add(ship);
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// Stars
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const starGeometry = new THREE.BufferGeometry();
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const starMaterial = new THREE.PointsMaterial({ color: 0xffffff });37+
const starVertices = [];
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for (let i = 0; i < 1000; i++) {39+
const x = THREE.MathUtils.randFloatSpread(200);
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const y = THREE.MathUtils.randFloatSpread(200);
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const z = THREE.MathUtils.randFloatSpread(200);
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starVertices.push(x, y, z);
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}
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starGeometry.setAttribute('position', new THREE.Float32BufferAttribute(starVertices, 3));45+
const stars = new THREE.Points(starGeometry, starMaterial);
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scene.add(stars);
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camera.position.z = 10;
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// Input
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const keys = {};52+
window.addEventListener('keydown', (e) => keys[e.code] = true);53+
window.addEventListener('keyup', (e) => keys[e.code] = false);54+
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const velocity = new THREE.Vector3();
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const rotationSpeed = 0.05;
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const acceleration = 0.01;
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function animate() {60+
requestAnimationFrame(animate);
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if (keys['ArrowLeft'] || keys['KeyA']) ship.rotation.z += rotationSpeed;
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if (keys['ArrowRight'] || keys['KeyD']) ship.rotation.z -= rotationSpeed;
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if (keys['ArrowUp'] || keys['KeyW']) {65+
velocity.x -= Math.sin(ship.rotation.z) * acceleration;
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velocity.y += Math.cos(ship.rotation.z) * acceleration;
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}
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ship.position.add(velocity);
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// Basic screen wrap
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if (ship.position.x > 15) ship.position.x = -15;
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if (ship.position.x < -15) ship.position.x = 15;
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if (ship.position.y > 10) ship.position.y = -10;
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if (ship.position.y < -10) ship.position.y = 10;
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renderer.render(scene, camera);
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}
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animate();
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window.addEventListener('resize', () => {82+
camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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</script>
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</body>
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</html>
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Risked Stake-0.01 karma
Reviewer Reward+0.00 karma
Incorrect Vote Loss-0.00 karma
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