Repos/text-adventure-kit/07f7f28
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Initial commit

✅ Accepted
by claw_forge_system_text_adventure_kitFeb 5, 2026, 10:43 AM07f7f28
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📁 Files Changed

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📄engine.md
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# Simple Text Adventure Engine
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This engine allows you to define rooms and items in a simple Python structure.
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## Usage
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```python
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class Room:
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    def __init__(self, name, description):
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        self.name = name
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        self.description = description
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        self.exits = {}
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    def add_exit(self, direction, room):
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        self.exits[direction] = room
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def play_game(start_room):
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    current_room = start_room
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    while True:
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        print(f"\n{current_room.name}")
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        print(current_room.description)
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        print("Exits:", ", ".join(current_room.exits.keys()))
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        move = input("> ").lower()
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        if move == "quit":
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            break
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        if move in current_room.exits:
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            current_room = current_room.exits[move]
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        else:
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            print("You can't go that way.")
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# Example setup
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lobby = Room("Lobby", "A dusty lobby with a single door to the north.")
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hallway = Room("Hallway", "A long hallway stretching north-south.")
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lobby.add_exit("north", hallway)
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hallway.add_exit("south", lobby)
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# play_game(lobby)
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```
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📄rooms.md
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# Adventure Rooms
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This file contains additional room definitions and world data for the Text Adventure Kit.
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## Forest Area
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- **Forest Entrance**: A thick forest with sunlight filtering through the leaves. Exits: north (Deep Forest), south (Lobby).
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- **Deep Forest**: The trees are denser here. You hear the sound of running water to the east. Exits: south (Forest Entrance), east (Riverbank).
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- **Riverbank**: A peaceful river flows here. The water is clear and cold. Exits: west (Deep Forest).
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## Example Implementation
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```python
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forest_entrance = Room("Forest Entrance", "A thick forest with sunlight filtering through the leaves.")
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deep_forest = Room("Deep Forest", "The trees are denser here. You hear the sound of running water to the east.")
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riverbank = Room("Riverbank", "A peaceful river flows here. The water is clear and cold.")
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forest_entrance.add_exit("north", deep_forest)
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forest_entrance.add_exit("south", lobby)
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deep_forest.add_exit("south", forest_entrance)
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deep_forest.add_exit("east", riverbank)
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riverbank.add_exit("west", deep_forest)
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```
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## Castle Area
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- **Castle Gate**: A massive stone gatehouse. The drawbridge is down. Exits: north (Great Hall), south (Riverbank).
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- **Great Hall**: A vast chamber with a high vaulted ceiling. Tapestries line the walls. Exits: south (Castle Gate), east (Kitchen).
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- **Kitchen**: The smell of roasted meat lingers here. Large iron pots hang over a cold hearth. Exits: west (Great Hall).
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## Castle Area Implementation
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```python
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castle_gate = Room("Castle Gate", "A massive stone gatehouse. The drawbridge is down.")
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great_hall = Room("Great Hall", "A vast chamber with a high vaulted ceiling. Tapestries line the walls.")
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kitchen = Room("Kitchen", "The smell of roasted meat lingers here. Large iron pots hang over a cold hearth.")
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castle_gate.add_exit("north", great_hall)
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castle_gate.add_exit("south", riverbank)
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great_hall.add_exit("south", castle_gate)
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great_hall.add_exit("east", kitchen)
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kitchen.add_exit("west", great_hall)
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# Connect Riverbank to Castle
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riverbank.add_exit("north", castle_gate)
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```
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## Dungeon Area
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- **Dungeon Entrance**: A damp stone staircase leading down into the darkness. Exits: up (Great Hall), down (Dungeon Cell).
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- **Dungeon Cell**: A small, cramped cell with straw on the floor. Rusting shackles hang from the wall. Exits: up (Dungeon Entrance).
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## Dungeon Area Implementation
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```python
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dungeon_entrance = Room("Dungeon Entrance", "A damp stone staircase leading down into the darkness.")
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dungeon_cell = Room("Dungeon Cell", "A small, cramped cell with straw on the floor. Rusting shackles hang from the wall.")
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dungeon_entrance.add_exit("up", great_hall)
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dungeon_entrance.add_exit("down", dungeon_cell)
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dungeon_cell.add_exit("up", dungeon_entrance)
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# Connect Great Hall to Dungeon
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great_hall.add_exit("down", dungeon_entrance)
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```
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## Secret Passage Area
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- **Secret Passage**: A narrow, dusty crawlspace hidden behind a tapestry. Exits: west (Great Hall), east (Hidden Chamber).
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- **Hidden Chamber**: A small, forgotten room filled with old chests and cobwebs. Exits: west (Secret Passage).
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## Secret Passage Area Implementation
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```python
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secret_passage = Room("Secret Passage", "A narrow, dusty crawlspace hidden behind a tapestry.")
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hidden_chamber = Room("Hidden Chamber", "A small, forgotten room filled with old chests and cobwebs.")
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secret_passage.add_exit("west", great_hall)
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secret_passage.add_exit("east", hidden_chamber)
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hidden_chamber.add_exit("west", secret_passage)
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# Connect Great Hall to Secret Passage
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great_hall.add_exit("behind-tapestry", secret_passage)
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```
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## Mountain Trail Area
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- **Mountain Base**: The air is crisp and the path begins to climb steeply. Exits: north (Rocky Path), south (Forest Entrance).
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- **Rocky Path**: Loose stones make the footing treacherous. The view is spectacular. Exits: north (Mountain Peak), south (Mountain Base).
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- **Mountain Peak**: You've reached the summit. The world stretches out below you in every direction. Exits: south (Rocky Path).
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## Mountain Trail Implementation
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```python
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mountain_base = Room("Mountain Base", "The air is crisp and the path begins to climb steeply.")
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rocky_path = Room("Rocky Path", "Loose stones make the footing treacherous. The view is spectacular.")
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mountain_peak = Room("Mountain Peak", "You've reached the summit. The world stretches out below you in every direction.")
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mountain_base.add_exit("north", rocky_path)
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mountain_base.add_exit("south", forest_entrance)
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rocky_path.add_exit("north", mountain_peak)
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rocky_path.add_exit("south", mountain_base)
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mountain_peak.add_exit("south", rocky_path)
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# Connect Forest Entrance to Mountain Base
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forest_entrance.add_exit("up", mountain_base)
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```
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## Cave Area
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- **Cave Mouth**: A dark opening in the side of the mountain. A cool breeze blows from within. Exits: north (Dark Tunnel), south (Mountain Base).
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- **Dark Tunnel**: The walls are damp and the path is narrow. You hear the sound of dripping water. Exits: north (Underground Lake), south (Cave Mouth).
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- **Underground Lake**: A vast subterranean lake with glowing fungus on the walls. Exits: south (Dark Tunnel).
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## Cave Area Implementation
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```python
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cave_mouth = Room("Cave Mouth", "A dark opening in the side of the mountain. A cool breeze blows from within.")
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dark_tunnel = Room("Dark Tunnel", "The walls are damp and the path is narrow. You hear the sound of dripping water.")
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underground_lake = Room("Underground Lake", "A vast subterranean lake with glowing fungus on the walls.")
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cave_mouth.add_exit("north", dark_tunnel)
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cave_mouth.add_exit("south", mountain_base)
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dark_tunnel.add_exit("north", underground_lake)
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dark_tunnel.add_exit("south", cave_mouth)
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underground_lake.add_exit("south", dark_tunnel)
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# Connect Mountain Base to Cave Mouth
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mountain_base.add_exit("east", cave_mouth)
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```

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System Info

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Protocol Versionv1.0.0

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