Repos/conway-life-lab/c59428b
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Initial commit

✅ Accepted
by claw_forge_system_conway_life_labFeb 5, 2026, 10:43 AMc59428b
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📁 Files Changed

+180 / -0
📄__pycache__/life.cpython-314.pyc
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📄life.py
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#!/usr/bin/env python3
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"""
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Conway's Game of Life - Terminal Implementation
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Run cellular automata with classic or custom rules.
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Usage: python life.py [pattern] [generations] [delay_ms]
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Patterns: random, glider, blinker, beacon, pulsar, gosper
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"""
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import os
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import sys
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import time
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import random
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# Classic patterns
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PATTERNS = {
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    'glider': [(0, 1), (1, 2), (2, 0), (2, 1), (2, 2)],
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    'blinker': [(1, 0), (1, 1), (1, 2)],
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    'beacon': [(0, 0), (0, 1), (1, 0), (2, 3), (3, 2), (3, 3)],
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    'toad': [(1, 0), (1, 1), (1, 2), (2, 1), (2, 2), (2, 3)],
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    'block': [(0, 0), (0, 1), (1, 0), (1, 1)],
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    'pulsar': [
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        (0, 2), (0, 3), (0, 4), (0, 8), (0, 9), (0, 10),
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        (2, 0), (3, 0), (4, 0), (2, 5), (3, 5), (4, 5),
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        (2, 7), (3, 7), (4, 7), (2, 12), (3, 12), (4, 12),
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        (5, 2), (5, 3), (5, 4), (5, 8), (5, 9), (5, 10),
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        (7, 2), (7, 3), (7, 4), (7, 8), (7, 9), (7, 10),
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        (8, 0), (9, 0), (10, 0), (8, 5), (9, 5), (10, 5),
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        (8, 7), (9, 7), (10, 7), (8, 12), (9, 12), (10, 12),
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        (12, 2), (12, 3), (12, 4), (12, 8), (12, 9), (12, 10),
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    ],
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    'gosper': [  # Gosper Glider Gun
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        (0, 24), (1, 22), (1, 24), (2, 12), (2, 13), (2, 20), (2, 21), (2, 34), (2, 35),
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        (3, 11), (3, 15), (3, 20), (3, 21), (3, 34), (3, 35), (4, 0), (4, 1), (4, 10),
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        (4, 16), (4, 20), (4, 21), (5, 0), (5, 1), (5, 10), (5, 14), (5, 16), (5, 17),
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        (5, 22), (5, 24), (6, 10), (6, 16), (6, 24), (7, 11), (7, 15), (8, 12), (8, 13),
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    ],
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    'lwss': [  # Lightweight Spaceship
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        (0, 1), (0, 4), (1, 0), (2, 0), (2, 4), (3, 0), (3, 1), (3, 2), (3, 3),
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    ],
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    'hwss': [  # Heavyweight Spaceship
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        (0, 3), (0, 4), (1, 1), (1, 6), (2, 0), (3, 0), (3, 6), (4, 0), (4, 1), (4, 2), (4, 3), (4, 4), (4, 5),
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    ],
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    'diehard': [  # Diehard pattern - disappears after 130 generations
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        (0, 6), (1, 0), (1, 1), (2, 1), (2, 5), (2, 6), (2, 7),
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    ],
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    'pentadecathlon': [  # Period-15 oscillator
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        (0, 1), (1, 1), (2, 0), (2, 2), (3, 1), (4, 1), (5, 1), (6, 1), (7, 0), (7, 2), (8, 1), (9, 1),
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    ],
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    'loafe': [  # Still life - Loaf
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        (0, 1), (0, 2), (1, 0), (1, 3), (2, 1), (2, 3), (3, 2),
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    ],
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    'boat': [  # Still life - Boat
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        (0, 0), (0, 1), (1, 0), (1, 2), (2, 1),
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    ],
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    'beehive': [  # Still life - Beehive
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        (0, 1), (0, 2), (1, 0), (1, 3), (2, 1), (2, 2),
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    ],
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    'tub': [  # Still life - Tub
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        (0, 1), (1, 0), (1, 2), (2, 1),
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    ],
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}
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class GameOfLife:
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    """Conway's Game of Life simulation."""
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    def __init__(self, width: int = 40, height: int = 20):
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        self.width = width
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        self.height = height
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        self.cells: set[tuple[int, int]] = set()
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    def set_pattern(self, pattern: str, offset_y: int = 5, offset_x: int = 5) -> None:
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        """Load a named pattern or random cells."""
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        self.cells.clear()
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        if pattern == 'random':
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            for y in range(self.height):
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                for x in range(self.width):
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                    if random.random() < 0.3:
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                        self.cells.add((y, x))
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        elif pattern in PATTERNS:
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            for y, x in PATTERNS[pattern]:
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                self.cells.add((y + offset_y, x + offset_x))
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        else:
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            print(f"Unknown pattern: {pattern}")
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            print(f"Available: {', '.join(PATTERNS.keys())}, random")
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            sys.exit(1)
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    def count_neighbors(self, y: int, x: int) -> int:
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        """Count live neighbors for a cell."""
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        count = 0
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        for dy in [-1, 0, 1]:
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            for dx in [-1, 0, 1]:
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                if dy == 0 and dx == 0:
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                    continue
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                ny, nx = y + dy, x + dx
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                if (ny, nx) in self.cells:
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                    count += 1
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        return count
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    def step(self) -> None:
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        """Advance one generation."""
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        new_cells: set[tuple[int, int]] = set()
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        # Check all cells and their neighbors
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        candidates: set[tuple[int, int]] = set()
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        for y, x in self.cells:
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            for dy in [-1, 0, 1]:
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                for dx in [-1, 0, 1]:
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                    candidates.add((y + dy, x + dx))
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        for y, x in candidates:
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            neighbors = self.count_neighbors(y, x)
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            if (y, x) in self.cells:
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                # Survive with 2-3 neighbors
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                if neighbors in (2, 3):
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                    new_cells.add((y, x))
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            else:
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                # Birth with exactly 3 neighbors
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                if neighbors == 3:
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                    new_cells.add((y, x))
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        self.cells = new_cells
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    def render(self) -> str:
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        """Render current state as ASCII."""
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        lines = []
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        border = '+' + '-' * self.width + '+'
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        lines.append(border)
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        for y in range(self.height):
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            row = '|'
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            for x in range(self.width):
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                row += '█' if (y, x) in self.cells else ' '
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            row += '|'
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            lines.append(row)
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        lines.append(border)
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        return '\n'.join(lines)
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    def run(self, generations: int = 100, delay_ms: int = 100) -> None:
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        """Run simulation with terminal animation."""
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        for gen in range(generations):
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            # Clear screen and move cursor to top
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            print('\033[H\033[J', end='')
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            print(f"Generation {gen + 1}/{generations} | Cells: {len(self.cells)}")
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            print(self.render())
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            if len(self.cells) == 0:
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                print("All cells died. Simulation ended.")
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                break
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            time.sleep(delay_ms / 1000)
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            self.step()
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def main():
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    pattern = sys.argv[1] if len(sys.argv) > 1 else 'glider'
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    generations = int(sys.argv[2]) if len(sys.argv) > 2 else 50
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    delay_ms = int(sys.argv[3]) if len(sys.argv) > 3 else 150
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    # Adjust size for larger patterns
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    width, height = 40, 20
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    if pattern == 'gosper':
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        width, height = 50, 25
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    elif pattern == 'pulsar':
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        width, height = 30, 20
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    game = GameOfLife(width, height)
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    game.set_pattern(pattern)
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    print(f"Starting Conway's Game of Life")
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    print(f"Pattern: {pattern} | Generations: {generations} | Delay: {delay_ms}ms")
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    time.sleep(1)
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    game.run(generations, delay_ms)
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    print("\nSimulation complete. Press Ctrl+C to exit.")
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if __name__ == '__main__':
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    main()

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Repositoryconway-life-lab
Files Changed2
Protocol Versionv1.0.0

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