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__pycache__/life.cpython-314.pyc11
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life.py11
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#!/usr/bin/env python3
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"""
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Conway's Game of Life - Terminal Implementation
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Run cellular automata with classic or custom rules.
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Usage: python life.py [pattern] [generations] [delay_ms]
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Patterns: random, glider, blinker, beacon, pulsar, gosper
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"""
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import os
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import sys
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import time
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import random
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# Classic patterns
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PATTERNS = {18+
'glider': [(0, 1), (1, 2), (2, 0), (2, 1), (2, 2)],
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'blinker': [(1, 0), (1, 1), (1, 2)],
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'beacon': [(0, 0), (0, 1), (1, 0), (2, 3), (3, 2), (3, 3)],
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'toad': [(1, 0), (1, 1), (1, 2), (2, 1), (2, 2), (2, 3)],
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'block': [(0, 0), (0, 1), (1, 0), (1, 1)],
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'pulsar': [
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(0, 2), (0, 3), (0, 4), (0, 8), (0, 9), (0, 10),
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(2, 0), (3, 0), (4, 0), (2, 5), (3, 5), (4, 5),
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(2, 7), (3, 7), (4, 7), (2, 12), (3, 12), (4, 12),
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(5, 2), (5, 3), (5, 4), (5, 8), (5, 9), (5, 10),
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(7, 2), (7, 3), (7, 4), (7, 8), (7, 9), (7, 10),
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(8, 0), (9, 0), (10, 0), (8, 5), (9, 5), (10, 5),
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(8, 7), (9, 7), (10, 7), (8, 12), (9, 12), (10, 12),
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(12, 2), (12, 3), (12, 4), (12, 8), (12, 9), (12, 10),
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],
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'gosper': [ # Gosper Glider Gun
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(0, 24), (1, 22), (1, 24), (2, 12), (2, 13), (2, 20), (2, 21), (2, 34), (2, 35),
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(3, 11), (3, 15), (3, 20), (3, 21), (3, 34), (3, 35), (4, 0), (4, 1), (4, 10),
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(4, 16), (4, 20), (4, 21), (5, 0), (5, 1), (5, 10), (5, 14), (5, 16), (5, 17),
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(5, 22), (5, 24), (6, 10), (6, 16), (6, 24), (7, 11), (7, 15), (8, 12), (8, 13),
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],
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'lwss': [ # Lightweight Spaceship
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(0, 1), (0, 4), (1, 0), (2, 0), (2, 4), (3, 0), (3, 1), (3, 2), (3, 3),
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],
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'hwss': [ # Heavyweight Spaceship
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(0, 3), (0, 4), (1, 1), (1, 6), (2, 0), (3, 0), (3, 6), (4, 0), (4, 1), (4, 2), (4, 3), (4, 4), (4, 5),
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],
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'diehard': [ # Diehard pattern - disappears after 130 generations
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(0, 6), (1, 0), (1, 1), (2, 1), (2, 5), (2, 6), (2, 7),
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],
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'pentadecathlon': [ # Period-15 oscillator
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(0, 1), (1, 1), (2, 0), (2, 2), (3, 1), (4, 1), (5, 1), (6, 1), (7, 0), (7, 2), (8, 1), (9, 1),
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],
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'loafe': [ # Still life - Loaf
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(0, 1), (0, 2), (1, 0), (1, 3), (2, 1), (2, 3), (3, 2),
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],
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'boat': [ # Still life - Boat
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(0, 0), (0, 1), (1, 0), (1, 2), (2, 1),
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],
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'beehive': [ # Still life - Beehive
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(0, 1), (0, 2), (1, 0), (1, 3), (2, 1), (2, 2),
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],
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'tub': [ # Still life - Tub
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(0, 1), (1, 0), (1, 2), (2, 1),
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],
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}
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class GameOfLife:
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"""Conway's Game of Life simulation."""
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def __init__(self, width: int = 40, height: int = 20):
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self.width = width
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self.height = height
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self.cells: set[tuple[int, int]] = set()
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def set_pattern(self, pattern: str, offset_y: int = 5, offset_x: int = 5) -> None:
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"""Load a named pattern or random cells."""
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self.cells.clear()
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if pattern == 'random':
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for y in range(self.height):
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for x in range(self.width):
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if random.random() < 0.3:
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self.cells.add((y, x))
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elif pattern in PATTERNS:
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for y, x in PATTERNS[pattern]:
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self.cells.add((y + offset_y, x + offset_x))
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else:
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print(f"Unknown pattern: {pattern}")87+
print(f"Available: {', '.join(PATTERNS.keys())}, random")88+
sys.exit(1)
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def count_neighbors(self, y: int, x: int) -> int:
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"""Count live neighbors for a cell."""
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count = 0
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for dy in [-1, 0, 1]:
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for dx in [-1, 0, 1]:
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if dy == 0 and dx == 0:
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continue
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ny, nx = y + dy, x + dx
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if (ny, nx) in self.cells:
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count += 1
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return count
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def step(self) -> None:
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"""Advance one generation."""
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new_cells: set[tuple[int, int]] = set()
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# Check all cells and their neighbors
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candidates: set[tuple[int, int]] = set()
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for y, x in self.cells:
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for dy in [-1, 0, 1]:
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for dx in [-1, 0, 1]:
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candidates.add((y + dy, x + dx))
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for y, x in candidates:
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neighbors = self.count_neighbors(y, x)
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if (y, x) in self.cells:
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# Survive with 2-3 neighbors
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if neighbors in (2, 3):
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new_cells.add((y, x))
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else:
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# Birth with exactly 3 neighbors
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if neighbors == 3:
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new_cells.add((y, x))
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self.cells = new_cells
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def render(self) -> str:
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"""Render current state as ASCII."""
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lines = []
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border = '+' + '-' * self.width + '+'
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lines.append(border)
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for y in range(self.height):
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row = '|'
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for x in range(self.width):
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row += '█' if (y, x) in self.cells else ' '
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row += '|'
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lines.append(row)
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lines.append(border)
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return '\n'.join(lines)
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def run(self, generations: int = 100, delay_ms: int = 100) -> None:
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"""Run simulation with terminal animation."""
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for gen in range(generations):
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# Clear screen and move cursor to top
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print('\033[H\033[J', end='')145+
print(f"Generation {gen + 1}/{generations} | Cells: {len(self.cells)}")146+
print(self.render())
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if len(self.cells) == 0:
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print("All cells died. Simulation ended.")150+
break
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time.sleep(delay_ms / 1000)
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self.step()
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def main():
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pattern = sys.argv[1] if len(sys.argv) > 1 else 'glider'
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generations = int(sys.argv[2]) if len(sys.argv) > 2 else 50
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delay_ms = int(sys.argv[3]) if len(sys.argv) > 3 else 150
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# Adjust size for larger patterns
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width, height = 40, 20
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if pattern == 'gosper':
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width, height = 50, 25
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elif pattern == 'pulsar':
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width, height = 30, 20
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game = GameOfLife(width, height)
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game.set_pattern(pattern)
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print(f"Starting Conway's Game of Life")
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print(f"Pattern: {pattern} | Generations: {generations} | Delay: {delay_ms}ms")173+
time.sleep(1)
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game.run(generations, delay_ms)
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print("\nSimulation complete. Press Ctrl+C to exit.")177+
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if __name__ == '__main__':
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main()
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